I look back at art I’ve done quite frequently. I find it helps me to improve if I make note of the mistakes I made in past art. Usually I look at my work, make note of what I do and don’t like, and then challenge myself to make the next piece 10x better than the last. But I keep coming back to this portrait of Varus, and the more I look at it, the more it feels incomplete. It’s not even that old, but I feel like it could be 100x better. I really want to focus on incorporating his backstory and the raw emotion that motivates him, because I feel that’s what makes him such a strong character. Wasn’t sure whether to start from scratch or just work off what I had already, so I started messing around to find out. Eventually decided that the pose is just too static for the mood I want to convey, so it looks like I will be starting from scratch! Anyway, abandoned WIP above, original below. New version SOON™.
Totally forgot to post these! Environment art from about a month ago. Took a whole new approach to the second one (top) and something finally clicked. Amazing what a fresh perspective will get you!
Final low-poly turnaround of my first humanoid model. I really wanted to keep the clothing simple to match the boy’s backstory, but it’s not complete without his young dragon friend. Designing the dragon is next up for this project!
More progress work for my Soraka skin project. Got some great community feedback that has really helped nail down the direction for this design. Thanks for all the suggestions everyone!
This guy is finally finished! It took a long time and a lot of tutorials to get here, but I’m glad I spent the time to figure everything out. Definitely had fun and learned a lot.
Enjoying the process of character creation/modeling more and more lately, and decided to take it a step further by making a skin for League of Legends! I love playing support and thought I’d try my hand at designing a skin for Soraka. Been feeling like she’s due for a new one, and since she’s also a being from the cosmos, making her a space-age skin makes sense and gives me the opportunity to practice modern/futuristic designs. Anyway, roughs are done!
Been playing a lot of League lately and decided to do a tribute to those stalwart minions. The poor little guys just get used as meat shields and ATMs and never complain. Started wondering what they looked like under their specific armor, and what they would look like if they started dedicating some effort to self-preservation - and the shield minion was born! Wouldn’t serve any in-game purpose with the current mechanics, but I love the idea of these little guys waddling around with oversized shields, plopping them down on the front lines, being badass and all that nonsense.
WIP renders of my newest Zbrush project and first humanoid model. Trying to make the anatomy as accurate as possible for practice.
Texture work for this past weekend’s Global Game Jam. My job was handling the large environment textures and 2d assets. Made all of the textures tileable so they could be used for terrain and as bases for 3d asset textures. Lots of fun was had in place of sleep and it was awesome! It was a great feeling to work on another short, experimental game project, and I can’t wait to do it again!
Some rough concept art to serve as a modelling guide for my first humanoid sculpt in Zbrush. I’ve had the idea behind this one in my head for a couple of years now, so it was about time that I nailed something down. Basically a young boy and a young dragon, both orphaned in the desert, befriend each other and must rely on each other to survive.

